No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 3 (700 XP), Large monstrosity, Chaotic Evil
Skills Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal
Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage.
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12+4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.
How hard a fight? Against a party of four, a single minotaur is deadly at level 1, hard at level 2, medium at level 3 and easy at level 4, and barely a challenge from level 5. Add allies or more foes in the encounter generator.
Where you'll find it: the Underdark, dungeons and mountains.
Story hooks
Similar creatures: Ankheg, Basilisk, Bulette, Displacer Beast, Doppelganger, Gorgon, Griffon, Harpy.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.