No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 2 (450 XP), Medium dragon, Chaotic Evil
Skills Stealth +4, Perception +3
Immunities acid
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages Draconic
Amphibious. The dragon can breathe air and water.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) piercing damage plus 2 (1d4) acid damage.
Acid Breath (Recharge 5-6). The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
How hard a fight? Against a party of four, a single black dragon wyrmling is deadly at level 1, medium at level 2 and easy at level 3, and barely a challenge from level 4. Add allies or more foes in the encounter generator.
Where you'll find it: swamps and coasts.
Story hooks
Similar creatures: Blue Dragon Wyrmling, Brass Dragon Wyrmling, Bronze Dragon Wyrmling, Copper Dragon Wyrmling, Gold Dragon Wyrmling, Green Dragon Wyrmling, Pseudodragon, Red Dragon Wyrmling.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.