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Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 2 (450 XP), Medium dragon, Chaotic Evil
Skills Perception +2, Stealth +2
Immunities cold
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 12
Languages Draconic
Ice Walk. The dragon can move across and climb icy terrain without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra movement.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) piercing damage plus 2 (1d4) cold damage.
Cold Breath (Recharge 5-6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.
How hard a fight? Against a party of four, a single white dragon wyrmling is deadly at level 1, medium at level 2 and easy at level 3, and barely a challenge from level 4. Add allies or more foes in the encounter generator.
Where you'll find it: arctic wastes.
Story hooks
Similar creatures: Black Dragon Wyrmling, Blue Dragon Wyrmling, Brass Dragon Wyrmling, Bronze Dragon Wyrmling, Copper Dragon Wyrmling, Gold Dragon Wyrmling, Green Dragon Wyrmling, Pseudodragon.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.